Lumiera
0.pre.03
»edit your freedom«
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Directories |
Files | |
file | builderfacade.cpp [code] |
Implementation of top-level access to builder functionality. | |
file | builderfacade.hpp [code] |
Steam-Layer Facade: access to the Builder. | |
file | explicitplacement.hpp [code] |
Core abstraction: completely resolved placement of an MObject Within the session model, all media objects are attached with the help of mobject::Placement elements. | |
file | interpolator.hpp [code] |
Core abstraction: automation parameter interpolator Each interpolator implementation has the ability to resolve intermediary values and to provide a parameter value for every arbitrary point in time. | |
file | mobject-ref.cpp [code] |
Implementation part of the MObjectRef facility. | |
file | mobject-ref.hpp [code] |
External MObject/Placement reference. | |
file | mobject.cpp [code] |
Top level implementation functions globally relevant to the session model. | |
file | mobject.hpp [code] |
Core abstraction of the Session model: a media object. | |
file | model-port.hpp [code] |
Organising the output data calculation possibilities. | |
file | output-designation.cpp [code] |
Implementation details of OutputDesignation and OutputMapping. | |
file | output-designation.hpp [code] |
Core abstraction: symbolic representation of some output target. | |
file | output-mapping.hpp [code] |
Translating and wiring output designations. | |
file | parameter.cpp [code] |
Implementation functions of the Parameter abstraction. | |
file | parameter.hpp [code] |
Core abstraction: parameter to be controlled and possibly automated. | |
file | paramprovider.cpp [code] |
Implementation functions of the Parameter abstraction. | |
file | paramprovider.hpp [code] |
Core abstraction: an entity to expose a single parameter. | |
file | placement-ref.hpp [code] |
A generic reference mechanism for Placements, as added to the current session. | |
file | placement.cpp [code] |
Implementation functions belonging to the Placement entity. | |
file | placement.hpp [code] |
Core abstraction: placement of a media object into session context. | |
file | session.hpp [code] |
Primary Interface to the current Session. | |
file | test-dummy-mobject.hpp [code] |
A hierarchy of simple dummy-Media-Objects for easy unit testing. | |