Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Implementation part of the MObjectRef facility.
Any C++ client about to use a MObjectRef needs to be linked (dynamically) against this implementation. Especially, this implementation allows to (re)-connect transparently to the PlacementIndex within the session, so to establish a direct link to the Object denoted by the reference.
Definition in file mobject-ref.cpp.
#include "steam/mobject/mobject-ref.hpp"
#include "steam/mobject/mobject.hpp"
#include "steam/mobject/placement.hpp"
Namespaces | |
lumiera | |
Lumiera public interface. | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |