Lumiera
0.pre.03
»edit your freedom«
|
Media-Objects, edit operations and high-level session.
Namespaces | |
builder | |
Namespace of the Builder, transforming high-level into low-level. | |
session | |
Namespace of Session and user visible high-level objects. | |
Typedefs | |
typedef MORef< MObject > | MObjectRef |
typedef Placement< session::Binding, session::Meta > | PBinding |
typedef Placement< session::BusMO, session::Meta > | PBus |
typedef Placement< session::Fork, session::Meta > | PFork |
typedef OutputDesignation::PID | PID |
typedef Placement< MObject > | PlacementMO |
typedef PlacementRef< MObject > | PlaRef |
TODO: as of 5/09 the idea is to phase out direct dependency on the placement class and recast those dependencies in terms of PlacementRef. | |
typedef Placement< MObject > | PMO |
typedef OutputDesignation::PPipe | PPipe |
typedef Placement< session::Root, session::Meta > | PRoot |
typedef session::SessManager & | PSess |
acts as a "PImpl" smart ptr | |
typedef PlacementRef< MObject > | RefPlacement |
frequently-used shorthand | |
typedef OutputDesignation::TargetSpec | TargetSpec |
Classes | |
struct | AbsoluteSpec |
class | Buildable |
Marker Interface for classes visitable by Builder tools. More... | |
class | BuilderFacade |
Provides unified access to the builder functionality. More... | |
class | ExplicitPlacement |
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position. More... | |
struct | IndirectSpec |
class | Interpolator |
Provides the implementation for getting the actual value of a time varying or automated effect/plugin parameter. More... | |
class | MObject |
MObject is the interface class for all "Media Objects". More... | |
class | ModelPort |
Handle designating a point within the model, where actually output data can be pulled. More... | |
class | MORef |
An active (smart-ptr like) external reference to a specifically placed MObject "instance" within the session. More... | |
class | OutputDesignation |
Descriptor to denote the desired target of produced media data. More... | |
class | OutputMapping |
OutputMapping is a facility to resolve output designations. More... | |
class | Parameter |
Descriptor and access object for a plugin parameter. More... | |
class | ParamProvider |
A facility to get the actual value of a plugin/effect parameter. More... | |
class | Placement |
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location where the MObject is supposed to be within the Session/Model. More... | |
class | Placement< MObject, MObject > |
this specialisation forms the root of all placements and defines all of Placement's actual functionality. More... | |
class | PlacementRef |
Reference tag denoting a placement attached to the session. More... | |
struct | RelativeSpec |
class | Session |
The (current) Session holds all the user visible content to be edited and manipulated within the Lumiera Application. More... | |
Functions | |
string | format_PlacementID (Placement< MObject > const &pla) |
string | format_PlacementID (PlacementMO const &) |
template<class MOX , class MOY > | |
bool | isEquivalentPlacement (MORef< MOX > const &ref1, MORef< MOY > const &ref2) |
check if the two references actually denote an equivalent placement | |
bool | isSameDef (PlacementMO const &, PlacementMO const &) |
compare the properties of placement More... | |
template<class MOX , class MOY > | |
bool | isSharedPointee (MORef< MOX > const &ref1, MORef< MOY > const &ref2) |
check if the two references actually share ownership on the same underlying MObject (as opposed to referring to the same Placement, which is tested by operator== ) | |
LUMIERA_ERROR_DECLARE (BUILDER_LIFECYCLE) | |
Builder activated while in non operational state. | |
LUMIERA_ERROR_DECLARE (INVALID_MODEL_PORT) | |
Referral to unknown model port. | |
LUMIERA_ERROR_DECLARE (UNCONNECTED_MODEL_PORT) | |
Attempt to operate on an existing but unconnected model port. | |
LUMIERA_ERROR_DEFINE (BUILDER_LIFECYCLE, "Builder activated while in non operational state") | |
LUMIERA_ERROR_DEFINE (INVALID_MODEL_PORT, "Referral to unknown model port") | |
LUMIERA_ERROR_DEFINE (UNCONNECTED_MODEL_PORT, "Attempt to operate on an existing but unconnected model port") | |
Variables | |
const char * | ON_SESSION_CLOSE ="ON_SESSION_CLOSE" |
LifecycleHook, to commence any activity relying on an opened and fully operative session. More... | |
const char * | ON_SESSION_END ="ON_SESSION_END" |
LifecycleHook, to perform any state saving, deregistration or de-activation necessary before bringing down an existing session. More... | |
const char * | ON_SESSION_INIT = "ON_SESSION_INIT" |
LifecycleHook, to perform any initialisation, wiring and registrations necessary to get the session into a usable state. More... | |
const char * | ON_SESSION_READY = "ON_SESSION_READY" |
LifecycleHook, to perform post loading tasks, requiring an already completely usable and configured session to be in place. More... | |
const char * | ON_SESSION_START = "ON_SESSION_START" |
LifecycleHook, to perform all the basic setup for a new session, prior to adding any specific data, configuration or content. More... | |
typedef Placement<MObject> PlacementMO |
See Ticket #115
Definition at line 269 of file placement.hpp.
class steam::mobject::Interpolator |
bool isSameDef | ( | PlacementMO const & | , |
PlacementMO const & | |||
) |
compare the properties of placement
true
if all the LocatingPin entries in both placements are semantically equivalent. Definition at line 77 of file placement.cpp.
References Placement< MO, B >::getID().
Referenced by isEquivalentPlacement().
const char * ON_SESSION_START = "ON_SESSION_START" |
LifecycleHook, to perform all the basic setup for a new session, prior to adding any specific data, configuration or content.
triggered before loading any content into a newly created session
Any subsystems requiring to (re)-initialise for a new session should register here. When this hook is activated, the session implementation facilities are available and the corresponding interfaces are already opened and accessible, but the session itself is completely pristine and empty.
Definition at line 96 of file session.cpp.
Referenced by LifecycleAdvisor::pullUp().
const char * ON_SESSION_INIT = "ON_SESSION_INIT" |
LifecycleHook, to perform any initialisation, wiring and registrations necessary to get the session into a usable state.
triggered when initialising a new session, after adding content
When activated, the specific session content and configuration has already be loaded. Any subsystems requiring to build some indices or wiring to keep track of the session's content should register here.
Definition at line 104 of file session.cpp.
Referenced by LifecycleAdvisor::pullUp().
const char * ON_SESSION_READY = "ON_SESSION_READY" |
LifecycleHook, to perform post loading tasks, requiring an already completely usable and configured session to be in place.
triggered after session is completely functional and all APIs are open.
When activated, the session is completely restored according to the standard or persisted definition and any access interfaces are already opened and enabled. Scripts and the GUI might even be accessing the session in parallel. Subsystems intending to perform additional processing should register here, if requiring fully functional client side APIs. Examples would be statistics gathering, validation or auto-correction of the session's contents.
Definition at line 115 of file session.cpp.
Referenced by LifecycleAdvisor::pullUp().
const char * ON_SESSION_CLOSE ="ON_SESSION_CLOSE" |
LifecycleHook, to commence any activity relying on an opened and fully operative session.
triggered before initiating the session shutdown sequence
When invoked, the session is still in fully operative state, all interfaces are open and the render engine is available. However, after issuing this event, the session shutdown sequence will be initiated, by detaching the engine interfaces and signalling the scheduler to cease running render jobs.
Definition at line 124 of file session.cpp.
Referenced by LifecycleAdvisor::shutDown().
const char * ON_SESSION_END ="ON_SESSION_END" |
LifecycleHook, to perform any state saving, deregistration or de-activation necessary before bringing down an existing session.
triggered before discarding an existing session
When invoked, the session is still fully valid and functional, but the GUI/external access has already been closed.
Definition at line 134 of file session.cpp.
Referenced by LifecycleAdvisor::shutDown().