Lumiera
0.pre.03
»edit your freedom«
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Directories |
Files | |
file | asset.cpp [code] |
Default implementation of the Asset abstraction. | |
file | asset.hpp [code] |
Steam-Layer Interface: Assets. | |
file | assetmanager.cpp [code] |
Implementation of Asset lookup and organisation functions. | |
file | assetmanager.hpp [code] |
Steam-Layer Interface: Asset Lookup and Organisation. | |
file | cmd.hpp [code] |
Common ID definitions for Steam-Layer commands. | |
file | steam/common.hpp [code] |
Basic set of definitions and includes commonly used together. | |
file | config-resolver.cpp [code] |
Implementation of bindings between Steam-Layer objects and rules-based configuration. | |
file | config-resolver.hpp [code] |
Definition of the concrete frontend for rule based configuration within the session. | |
file | controllerfacade.hpp [code] |
unfinished draft for a "Steam-Layer Controller" | |
file | facade.cpp [code] |
Implementation of subsystem lifecycle behaviour for the core parts of Steam-Layer. | |
file | state.hpp [code] |
Access point to an ongoing render's processing state. | |
file | streamtype.cpp [code] |
Implementation of a stream type framework. | |
file | streamtype.hpp [code] |
Framework for classification of media streams. | |