Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Basic set of definitions and includes commonly used together.
Including common.hpp gives you a common set of elementary declarations widely used within the C++ code of the Steam-Layer. Besides that, this header is used to attach the doxygen documentation comments for all the primary Stean-Layer namespaces
Definition in file steam/common.hpp.
#include "lib/p.hpp"
#include "lib/util.hpp"
#include "lib/nocopy.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/symbol.hpp"
#include "lib/error.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::control | |
Steam-Layer dispatcher, controller and administrative facilities. | |
steam::engine | |
Lumiera's render engine core and operational control. | |
steam::engine::config | |
Policies, definitions and tweaks to control the actual setup and behaviour of the render engine, and the way, render nodes are wired and instantiated. | |
steam::fixture | |
Fixture and low-level-Model. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |
steam::play | |
Playback and rendering control subsystem. | |