Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Default implementation of the Asset abstraction.
Definition in file asset.cpp.
#include "steam/asset.hpp"
#include "steam/assetmanager.hpp"
#include "lib/format-string.hpp"
#include "lib/util-foreach.hpp"
#include "lib/util.hpp"
#include <functional>
#include <string>
Functions | |
bool | all_parents_enabled (const vector< PAsset > &parents) |
void | propagate_down (PAsset child, bool on) |
Variables | |
function< bool(const PAsset &)> | check_isActive |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |