66 #ifndef STEAM_MOBJECT_MODEL_PORT_H 67 #define STEAM_MOBJECT_MODEL_PORT_H 127 return exists (this->id_);
131 operator bool()
const 140 return mp1.id_ == mp2.id_;
146 return mp1.id_ != mp2.id_;
LUMIERA_ERROR_DECLARE(BUILDER_LIFECYCLE)
Builder activated while in non operational state.
A "processing pipe" represented as Asset.
Framework for classification of media streams.
static bool exists(ID< asset::Pipe >)
check if the global model port registration contains a mapping for the given pipe-ID ...
Steam-Layer implementation namespace root.
ID< asset::Pipe > pipe() const
access the Pipe (ID) of the global model port registered with the ID underlying this model port...
Handle designating a point within the model, where actually output data can be pulled.
size_t HashVal
a STL compatible hash value
ID< asset::Struct > holder() const
access the timeline (or similar structural element) holding a global pipe which corresponds to this m...
StreamType::ID streamType() const
convenience shortcut to access the stream type associated with the pipe-ID corresponding to this mode...
thin wrapper around a size_t hash ID used as primary key for all Asset objects.