Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
A "processing pipe" represented as Asset.
The Pipe Asset, especially the ID<Pipe> plays a crucial role within the Session model to represent both attachment points for further media processors and connection designations, which will be resolved to some input/output port during the Builder run.
Definition in file pipe.hpp.
#include "steam/asset/struct.hpp"
#include "steam/asset/procpatt.hpp"
#include "steam/streamtype.hpp"
#include "common/query.hpp"
#include <string>
Classes | |
class | ID< Pipe > |
class | Pipe |
structural asset corresponding to the part of the model forming a processing pipe for generating media output More... | |
Typedefs | |
using | PPipe = lib::P< Pipe > |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |