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interpolator.hpp
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/*
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INTERPOLATOR.hpp - denotes a facility to get (continuously interpolated) parameter values
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef STEAM_MOBJECT_INTERPOLATOR_H
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#define STEAM_MOBJECT_INTERPOLATOR_H
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namespace
steam
{
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namespace
mobject {
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template
<
class
VAL>
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class
Interpolator
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{
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};
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}}
// namespace steam::mobject
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#endif
/*STEAM_MOBJECT_INTERPOLATOR_H*/
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
steam::mobject::Interpolator
Provides the implementation for getting the actual value of a time varying or automated effect/plugin...
Definition:
interpolator.hpp:45
steam
mobject
interpolator.hpp
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