Lumiera  0.pre.03
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renderstate.hpp
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1 /*
2  RENDERSTATE.hpp - renderengine state management
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
33 #ifndef MOBJECT_BUILDER_RENDERSTATE_H
34 #define MOBJECT_BUILDER_RENDERSTATE_H
35 
36 #include "steam/state.hpp"
37 
38 
39 
40 namespace steam {
41 namespace mobject {
42 namespace builder {
43 
44  typedef proc_interface::State State;
45 
46 
55  {
56  public:
57  State& getRenderProcess () ;
58  };
59 
60 
61 
62 }}} // namespace steam::mobject::session
63 #endif /*MOBJECT_BUILDER_RENDERSTATE_H*/
Abstraction to access the state of a currently ongoing render/calculation process, as it is tied to the supporting facilities of the vault layer.
Definition: state.hpp:59
Access point to an ongoing render&#39;s processing state.
Steam-Layer implementation namespace root.
Encapsulates the logic used to get a "render process".
Definition: renderstate.hpp:54