Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Build and prepare the render state abstraction.
The intention was to rely later, during the actual rendering, on the setup prepared here
Definition in file renderstate.hpp.
#include "steam/state.hpp"
Classes | |
class | RenderState |
Encapsulates the logic used to get a "render process". More... | |
Typedefs | |
typedef proc_interface::State | State |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |