Lumiera
0.pre.03
»edit your freedom«
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#include "steam/mobject/builder/renderstate.hpp"
Encapsulates the logic used to get a "render process".
The provided StateProxy serves to hold any mutable state used in the render process, so the rest of the render engine can be stateless.
Definition at line 54 of file renderstate.hpp.
Public Member Functions | |
State & | getRenderProcess () |