Lumiera
0.pre.03
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Go to the source code of this file.
Access point to an ongoing render's processing state.
Definition in file state.hpp.
#include "lib/error.hpp"
#include "lib/frameid.hpp"
#include "steam/engine/buffhandle.hpp"
#include <cstddef>
Classes | |
class | State |
Abstraction to access the state of a currently ongoing render/calculation process, as it is tied to the supporting facilities of the vault layer. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |