Lumiera  0.pre.03
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state.hpp File Reference

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Description

Access point to an ongoing render's processing state.

Definition in file state.hpp.

#include "lib/error.hpp"
#include "lib/frameid.hpp"
#include "steam/engine/buffhandle.hpp"
#include <cstddef>

Classes

class  State
 Abstraction to access the state of a currently ongoing render/calculation process, as it is tied to the supporting facilities of the vault layer. More...
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::engine
 Lumiera's render engine core and operational control.