Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework
Definition in file mobjectfactory.cpp.
#include "steam/mobject/session/mobjectfactory.hpp"
#include "steam/mobject/session/root.hpp"
#include "steam/mobject/session/clip.hpp"
#include "steam/mobject/session/fork.hpp"
#include "steam/mobject/session/effect.hpp"
#include "steam/mobject/session/label.hpp"
#include "steam/mobject/session/binding.hpp"
#include "steam/asset/clip.hpp"
#include "steam/asset/effect.hpp"
#include "common/query/defs-manager.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |