36 #ifndef STEAM_MOBJECT_SESSION_LABEL_H 37 #define STEAM_MOBJECT_SESSION_LABEL_H 68 return buildShortID(
"Label");
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Token or Atom with distinct identity.
Marker types to indicate a literal string and a Symbol.
Any sort of User visible Marker or Tag, used to mark time positions and ranges, or specific locations...