29 #ifndef STEAM_MOBJECT_SESSION_EFFECT_H 30 #define STEAM_MOBJECT_SESSION_EFFECT_H 53 return buildShortID(
"Effect");
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
asset::Proc const & getProcAsset() const
access the underlying processing asset
key abstraction: data processing asset
abstract base class of all MObjects for providing common services.
string pluginID
Identifier of the Plug-in to be used.
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
Definition of an Asset representation for any kind of effect or media processor.