Lumiera
0.pre.03
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Go to the source code of this file.
Definition of an Asset representation for any kind of effect or media processor.
Definition in file asset/effect.hpp.
#include "steam/asset/proc.hpp"
Classes | |
class | Effect |
Effect or media processing component. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |