Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Factory to create the tools for the build process.
Obviously the logic to control and direct the build process will be attached behind this interface.
Definition in file toolfactory.hpp.
#include "steam/fixture/fixture.hpp"
#include "steam/mobject/builder/segmentation-tool.hpp"
#include "steam/mobject/builder/nodecreatortool.hpp"
#include "steam/mobject/builder/mould.hpp"
#include "steam/engine/rendergraph.hpp"
#include <memory>
Classes | |
class | ToolFactory |
provides the builder with the necessary, preconfigured tools. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |