29 #ifndef STEAM_ENGINE_RENDERGRAPH_H 30 #define STEAM_ENGINE_RENDERGRAPH_H 64 : segment_(
Time::ZERO, FSecs(5))
66 UNIMPLEMENTED (
"anything regarding the Fixture datastructure");
Basic set of definitions and includes commonly used together.
Access point to an ongoing render's processing state.
Steam-Layer implementation namespace root.
Lumiera's internal time value datatype.
A top-level point in the render node network where data generation can be driven. ...
boost::rational< int64_t > FSecs
rational representation of fractional seconds
TimeSpan segment_
timerange covered by this RenderGraph
A time interval anchored at a specific point in time.
a family of time value like entities and their relationships.