Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation of builder primitives to create a timeline segmentation.
Definition in file segmentation-tool.cpp.
#include "steam/mobject/builder/segmentation-tool.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |