Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
A factory to build processing nodes.
In the end, it is highly likely we'll indeed need a node factory though...
Definition in file nodefactory.hpp.
#include "steam/engine/procnode.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/engine/nodewiring.hpp"
Classes | |
class | NodeFactory |
Create processing nodes based on given objects of the high-level model. More... | |
Typedefs | |
typedef Placement< Effect > | PEffect |
typedef Trafo * | PTrafo |
Namespaces | |
lib | |
Implementation namespace for support and library code. | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |