30 #ifndef ENGINE_NODEWIRING_H 31 #define ENGINE_NODEWIRING_H 48 namespace config {
class WiringFactoryImpl; }
72 setup.makeInDescriptor(),
73 setup.resolveProcessingFunction(),
81 STATE thisStep (currentProcess, *
this, requestedOutputNr);
82 return thisStep.retrieve ();
92 std::unique_ptr<config::WiringFactoryImpl> pImpl_;
Interface to the processing nodes and the render nodes network.
Abstraction to access the state of a currently ongoing render/calculation process, as it is tied to the supporting facilities of the vault layer.
Abstraction: Array of const references.
Actual implementation of the link between nodes, also acting as "track switch" for the execution path...
Helper for defining the desired wiring and operation mode for a render node.
Memory management for the low-level model (render nodes network).
Steam-Layer implementation namespace root.
virtual BuffHandle callDown(State ¤tProcess, uint requestedOutputNr) const
the wiring-dependent part of the node operation.
A pile of objects sharing common allocation and lifecycle.
Handle for a buffer for processing data, abstracting away the actual implementation.
auto setup(FUN &&workFun)
Helper: setup a Worker-Pool configuration for the test.
Interface: Description of the input and output ports, processing function and predecessor nodes for a...
Finding out about a concrete way of wiring up a ProcNode about to be built.