Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Mechanism to wire ProcNode instances for a render network.
Definition in file nodewiring.hpp.
#include "steam/engine/procnode.hpp"
#include "lib/allocation-cluster.hpp"
#include "steam/engine/nodewiring-def.hpp"
#include <memory>
Classes | |
class | NodeWiring< STATE > |
Actual implementation of the link between nodes, also acting as "track switch" for the execution path chosen while operating the node network for rendering. More... | |
class | WiringFactory |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |
steam::engine::config | |
Policies, definitions and tweaks to control the actual setup and behaviour of the render engine, and the way, render nodes are wired and instantiated. | |