Lumiera
0.pre.03
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Go to the source code of this file.
Helper for defining the desired wiring and operation mode for a render node.
During the Builder run, the render nodes network is wired up starting from the source (generating) nodes up to the exit nodes. As the wiring is implemented through a const engine::WiringDescriptor, when a new node gets fabricated, all of the connections to its predecessors need to be completely settled; similarly, any information pertaining the desired operation mode of this node need to be available. Thus we use this temporary information record to assemble all these pieces of information.
Definition in file nodewiring-def.hpp.
#include "steam/engine/procnode.hpp"
#include "lib/ref-array.hpp"
#include "lib/util-foreach.hpp"
#include "lib/nocopy.hpp"
Classes | |
class | WiringSituation |
Finding out about a concrete way of wiring up a ProcNode about to be built. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |