Lumiera
0.pre.03
»edit your freedom«
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#include "steam/engine/nodefactory.hpp"
Create processing nodes based on given objects of the high-level model.
Definition at line 71 of file nodefactory.hpp.
Public Member Functions | |
NodeFactory (AllocationCluster &a) | |
PNode | operator() (mobject::session::PEffect const &, WiringSituation &) |
create a processing node able to render an effect More... | |
Private Attributes | |
AllocationCluster & | alloc_ |
WiringFactory | wiringFac_ |
PNode operator() | ( | mobject::session::PEffect const & | , |
WiringSituation & | |||
) |
create a processing node able to render an effect
Definition at line 62 of file nodefactory.cpp.
References WiringSituation::resolveProcessor().