Lumiera  0.pre.03
»edit your freedom«
NodeFactory Class Reference

#include "steam/engine/nodefactory.hpp"

Description

Create processing nodes based on given objects of the high-level model.

Definition at line 71 of file nodefactory.hpp.

Public Member Functions

 NodeFactory (AllocationCluster &a)
 
PNode operator() (mobject::session::PEffect const &, WiringSituation &)
 create a processing node able to render an effect More...
 

Private Attributes

AllocationClusteralloc_
 
WiringFactory wiringFac_
 

Member Function Documentation

◆ operator()()

PNode operator() ( mobject::session::PEffect const &  ,
WiringSituation  
)

create a processing node able to render an effect

Todo:
as of 2016 this is the only (placeholder) implementation to indicate how building and wiring of nodes was meant to happen

Definition at line 62 of file nodefactory.cpp.

References WiringSituation::resolveProcessor().

+ Here is the call graph for this function:
+ Collaboration diagram for NodeFactory:

The documentation for this class was generated from the following files: