Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Visitor tool to work on the concrete model objects when building the render node network.
Definition in file nodecreatortool.hpp.
#include "steam/mobject/builder/applicable-builder-target-types.hpp"
#include "steam/engine/rendergraph.hpp"
Classes | |
class | NodeCreatorTool |
This Tool implementation plays the central role in the build process: given a MObject from Session, it is able to attach ProcNodes to the render engine under construction such as to reflect the properties of the MObject in the actual render. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |