Lumiera  0.pre.03
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auto.hpp
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1 /*
2  AUTO.hpp - Media Object holding automation data
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
29 #ifndef STEAM_MOBJECT_SESSION_AUTO_H
30 #define STEAM_MOBJECT_SESSION_AUTO_H
31 
34 
35 
36 
37 namespace steam {
38 namespace mobject {
39 namespace session {
40 
41 
46  template<class VAL>
47  class Auto : public Meta, public ParamProvider<VAL>
48  {
49  string
50  initShortID() const
51  {
52  return buildShortID("Auto");
53  }
54 
55  public:
57 
58  virtual VAL getValue () ;
59  };
60 
61 
62 
63 }}} // namespace steam::mobject::session
64 #endif
Automation data for some parameter (i.e.
Definition: auto.hpp:47
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:74
Intermediate Asset interface: metadata and processing instructions.
Core abstraction: an entity to expose a single parameter.
Meta-MObject doesn&#39;t represent real Media Content, but rather all sorts of Processing Instructions an...
A facility to get the actual value of a plugin/effect parameter.
Definition: parameter.hpp:40