Lumiera  0.pre.03
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auto.hpp
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1 /*
2  AUTO.hpp - Media Object holding automation data
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
14 
20 #ifndef STEAM_MOBJECT_SESSION_AUTO_H
21 #define STEAM_MOBJECT_SESSION_AUTO_H
22 
25 
26 
27 
28 namespace steam {
29 namespace mobject {
30 namespace session {
31 
32 
37  template<class VAL>
38  class Auto : public Meta, public ParamProvider<VAL>
39  {
40  string
41  initShortID() const
42  {
43  return buildShortID("Auto");
44  }
45 
46  public:
48 
49  virtual VAL getValue () ;
50  };
51 
52 
53 
54 }}} // namespace steam::mobject::session
55 #endif
Automation data for some parameter (i.e.
Definition: auto.hpp:38
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:65
Intermediate Asset interface: metadata and processing instructions.
Core abstraction: an entity to expose a single parameter.
Meta-MObject doesn&#39;t represent real Media Content, but rather all sorts of Processing Instructions an...
A facility to get the actual value of a plugin/effect parameter.
Definition: parameter.hpp:31