29 #ifndef STEAM_MOBJECT_SESSION_AUTO_H 30 #define STEAM_MOBJECT_SESSION_AUTO_H 52 return buildShortID(
"Auto");
58 virtual VAL getValue () ;
Automation data for some parameter (i.e.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Core abstraction: an entity to expose a single parameter.
A facility to get the actual value of a plugin/effect parameter.