Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Definition in file assembler.hpp.
#include "steam/engine/renderengine.hpp"
Classes | |
class | Assembler |
This is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |