Lumiera
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renderengine.hpp
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/*
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RENDERENGINE.hpp - a complete network of processing nodes usable for rendering
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef STEAM_ENGINE_RENDERENGINE_H
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#define STEAM_ENGINE_RENDERENGINE_H
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#include "
steam/engine/rendergraph.hpp
"
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#include <list>
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namespace
steam
{
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namespace
engine {
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using
std::list;
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class
RenderEngine
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:
public
RenderGraph
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{
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public
:
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// note: the play controller lives in the steam-layer,
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// but is a subsystem separate of the session.
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RenderEngine
();
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private
:
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list<RenderGraph> renderSegments;
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};
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}}
// namespace steam::engine
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#endif
/*STEAM_ENGINE_RENDERENGINE_H*/
steam::engine::RenderEngine
Definition:
renderengine.hpp:57
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
rendergraph.hpp
steam::engine::RenderGraph
Definition:
rendergraph.hpp:54
steam
engine
renderengine.hpp
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