Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
MObject in session to represent the top-level binding of a sequence.
stalled effort towards a session implementation from 2010
2016 likely to stay, but expect some extensive rework
Also consider timeline-slave, a topic postponed as of 10/2018 /////////////////////////////////TICKET #1083
Definition in file steam/mobject/session/binding.hpp.
Classes | |
class | Binding |
Explicit link to bind a Sequence (container) to be used within the Session, either as contents of a top level Timeline, or as embedded MetaClip. More... | |
Typedefs | |
typedef Placement< session::Binding, session::Meta > | PBinding |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |