Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation details of the Binding MObject to tie a sequence into a timeline or virtual clip.
stalled effort towards a session implementation from 2010
2016 likely to stay, but expect some extensive rework
Definition in file steam/mobject/session/binding.cpp.
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |