Lumiera  0.pre.03
»edit your freedom«
session.cpp File Reference

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Description

Actual connection between the Session interface and its Implementation.

Holds the storage for the SessionManager implementation (singleton)

See also
session::SessionImpl
session::SessionManagerImpl

Definition in file session.cpp.

Variables

const char * ON_SESSION_CLOSE ="ON_SESSION_CLOSE"
 LifecycleHook, to commence any activity relying on an opened and fully operative session. More...
 
const char * ON_SESSION_END ="ON_SESSION_END"
 LifecycleHook, to perform any state saving, deregistration or de-activation necessary before bringing down an existing session. More...
 
const char * ON_SESSION_INIT = "ON_SESSION_INIT"
 LifecycleHook, to perform any initialisation, wiring and registrations necessary to get the session into a usable state. More...
 
const char * ON_SESSION_READY = "ON_SESSION_READY"
 LifecycleHook, to perform post loading tasks, requiring an already completely usable and configured session to be in place. More...
 
const char * ON_SESSION_START = "ON_SESSION_START"
 LifecycleHook, to perform all the basic setup for a new session, prior to adding any specific data, configuration or content. More...
 
lib::Depend< SessManagerImpl > theSessionManager
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::mobject
 Media-Objects, edit operations and high-level session.