Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Actual connection between the Session interface and its Implementation.
Holds the storage for the SessionManager implementation (singleton)
Definition in file session.cpp.
#include "steam/mobject/session.hpp"
#include "steam/mobject/session/session-impl.hpp"
#include "steam/mobject/session/sess-manager-impl.hpp"
#include "lib/symbol.hpp"
#include "lib/depend.hpp"
Variables | |
const char * | ON_SESSION_CLOSE ="ON_SESSION_CLOSE" |
LifecycleHook, to commence any activity relying on an opened and fully operative session. More... | |
const char * | ON_SESSION_END ="ON_SESSION_END" |
LifecycleHook, to perform any state saving, deregistration or de-activation necessary before bringing down an existing session. More... | |
const char * | ON_SESSION_INIT = "ON_SESSION_INIT" |
LifecycleHook, to perform any initialisation, wiring and registrations necessary to get the session into a usable state. More... | |
const char * | ON_SESSION_READY = "ON_SESSION_READY" |
LifecycleHook, to perform post loading tasks, requiring an already completely usable and configured session to be in place. More... | |
const char * | ON_SESSION_START = "ON_SESSION_START" |
LifecycleHook, to perform all the basic setup for a new session, prior to adding any specific data, configuration or content. More... | |
lib::Depend< SessManagerImpl > | theSessionManager |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |