Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Visiting tool to create a viable segmentation of the timeline for rendering.
Within each such segment, the configuration and wiring of the render node network is considered stable. Any further variation within a segment is created solely by varying parameters (automation). The created Segmentation is considered the "backbone" of the low-level render node network
Definition in file segmentation-tool.hpp.
#include "steam/mobject/builder/applicable-builder-target-types.hpp"
#include "steam/fixture/segmentation.hpp"
#include "steam/fixture/fixture.hpp"
#include <list>
Classes | |
class | SegmentationTool |
Tool implementation for deriving a partitioning of the current timeline, such that each Segment has a constant configuration. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |