Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation functionality to bridge between engine::PlayService and engine::EngineService.
The former allows to start playback (or rendering) as a high-level activity, while the latter can manage and perform calculation streams
Definition in file render-configurator.cpp.
#include "lib/error.hpp"
#include "steam/play/render-configurator.hpp"
#include "steam/play/output-manager.hpp"
#include "steam/engine/engine-service.hpp"
#include <memory>
#include <functional>
Classes | |
class | LumieraRenderProcessBuilder |
Typedefs | |
typedef EngineService::QoS_Definition | RenderQuality |
Functions | |
RenderConfigurator::ConnectFunction | buildRenderConfiguration (POutputManager outputPossibilities, Timings playbackTimings) |
Factory function to build a RenderConfigurator specifically tailored for a PlayProcess, about to be started. More... | |
RenderConfigurator * | how_to_render (POutputManager outputPossibilities, Timings playTimings) |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::play | |
Playback and rendering control subsystem. | |