Lumiera
0.pre.03
»edit your freedom«
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#include "steam/play/render-configurator.hpp"
Strategy for configuring the render process.
Definition at line 76 of file render-configurator.hpp.
Public Types | |
using | ConnectFunction = function< Feed(ModelPort)> |
Public Member Functions | |
virtual | ~RenderConfigurator () |
this is an interface | |
Feed | buildActiveFeed (ModelPort) |
Template Method: how to build an active render feed, pulling from the given exit point of the model and feeding the OutputSlot established appropriately to deliver media data of suitable type. | |
Protected Member Functions | |
virtual engine::CalcStreams | buildCalculationStreams (ModelPort, OutputSlot &)=0 |
build active rendering connections, thereby delivering each channel of the given model port into the corresponding output sink. More... | |
virtual OutputSlot & | getOutputFor (ModelPort port)=0 |
retrieve a suitable output sink for the data to be produced at the given model exit point. More... | |
Additional Inherited Members | |
Private Member Functions inherited from NonCopyable | |
NonCopyable (NonCopyable const &)=delete | |
NonCopyable & | operator= (NonCopyable const &)=delete |
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protectedpure virtual |
retrieve a suitable output sink for the data to be produced at the given model exit point.
While the port already defines the necessary StreamType, this strategy still has to decide what concrete output sink to use accordingly.
Implemented in LumieraRenderProcessBuilder.
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protectedpure virtual |
build active rendering connections, thereby delivering each channel of the given model port into the corresponding output sink.
This strategy will try to allocate the output slot for output (may fail). Moreover, a suitable combination of output timings and service quality will be picked
Implemented in LumieraRenderProcessBuilder.