Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Abstraction to represent the current point of operation within the builder.
The Builder walks the tree of the high-level-model (session model) to generate a (low-level) render node network. The current point of operation within this tree walk is abstracted, to allow the use of some building primitives. A meta description of processing patterns can be used then to control the actual build process, without the need of hard wiring the individual builder steps.
Definition in file operationpoint.hpp.
Classes | |
class | OperationPoint |
A point in the render node network under construction. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::engine | |
Lumiera's render engine core and operational control. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |