36 #ifndef STEAM_FIXTURE_NODE_GRAPH_ATTACHMENT_H 37 #define STEAM_FIXTURE_NODE_GRAPH_ATTACHMENT_H 48 using engine::ExitNode;
49 using engine::ExitNodes;
73 : exitNodes_{std::move (exitNodes)}
79 operator[] (
size_t idx)
const 81 return idx < exitNodes_.size()? exitNodes_[idx]
88 return util::isnil (exitNodes_);
Effective top-level exit point to pull rendered data from the nodes network.
Steam-Layer implementation namespace root.
A top-level point in the render node network where data generation can be driven. ...
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...
Binding and access point from a given Segment to access the actual render nodes.
static ExitNode NIL
storage for the »inactive« ExitNode marker