Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Link from the Fixture datastructure into the render node network.
The Segmentation is a partitioning of the effective timeline into segments with uniform processing structure; however this structure itself is defined as a graph of render nodes; any specifics and decisions how rendering actually happens are represented in the way some ModelPort is connected to the model, which is the purpose of this binding object, stored as part of each Segment.
Definition in file node-graph-attachment.hpp.
Classes | |
class | NodeGraphAttachment |
Binding and access point from a given Segment to access the actual render nodes. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::fixture | |
Fixture and low-level-Model. | |