Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Effective top-level exit point to pull rendered data from the nodes network.
Definition in file exit-node.hpp.
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "lib/hash-value.h"
#include "lib/iter-adapter-stl.hpp"
#include "lib/time/timevalue.hpp"
#include "vault/gear/job.h"
#include <utility>
#include <deque>
Classes | |
class | ExitNode |
A top-level point in the render node network where data generation can be driven. More... | |
Typedefs | |
using | ExitNodes = std::deque< engine::ExitNode > |
Variables | |
const Duration | DUMMY_JOB_RUNTIME {FSecs{1,50}} |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |