Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Core factory to generate media objects for use in the Session model.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework. In fact I am quite unhappy with the shape of this code
Definition in file mobjectfactory.hpp.
Classes | |
class | MObjectFactory |
Namespaces | |
lumiera | |
Lumiera public interface. | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |