Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
implementation details regarding the Meta asset abstraction
stalled effort towards a session implementation from 2008
2016 not sure if we really need a separate translation unit for this?
Definition in file mobject/session/meta.cpp.
#include "steam/mobject/session/meta.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |