Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
MObject in the Session to represent a clip on the timeline.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework
Definition in file mobject/session/clip.hpp.
#include "steam/mobject/session/abstractmo.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/p.hpp"
Classes | |
class | Clip |
A user visible/editable Clip is a reference to a contiguous sequence of media data loaded as Asset into the current Session. More... | |
Typedefs | |
using | PClip = Placement< Clip > |
using | PClipAsset = lib::P< asset::Clip > |
using | PMedia = lib::P< Media > |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |