Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation of the query resolving mechanics within a Placement.
All MObject entities within the session are attached via Placement, and each such Placement holds a list of constraints, represented as LocatingPin.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework
Definition in file locatingpin.cpp.
#include "steam/mobject/mobject.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/mobject/session/locatingpin.hpp"
#include "steam/mobject/session/fixedlocation.hpp"
#include "steam/mobject/session/relativelocation.hpp"
Functions | |
LocatingPin * | cloneChain (const unique_ptr< LocatingPin > &chain) |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |