Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Dummy and scaffolding to help development of the UI - Session connection.
This singleton service can be accessed as placeholder to stand-in for all those parts of the application, which are to defined in the very attempt this placeholder is used for...
The plan is to push this helper along, as we proceed from the UI down towards the session. In the end, this placeholder service may be inserted into the session implementation proper, until we have the ability to load a persistent session from storage.
Definition in file dummy-session-connection.hpp.
#include "lib/error.hpp"
#include "lib/depend.hpp"
#include "lib/nocopy.hpp"
#include "lib/util.hpp"
#include "lib/diff/tree-diff.hpp"
#include "steam/control/command-setup.hpp"
#include <string>
Classes | |
class | DummySessionConnection |
Scaffolding to drive the evolution of the Lumiera application. More... | |
Variables | |
CommandSetup | test_fake_injectSequence_1 |
CommandSetup | test_fake_injectSequence_2 |
Namespaces | |
lib | |
Implementation namespace for support and library code. | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |