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conmanager.hpp
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/*
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CONMANAGER.hpp - manages the creation of data/control connections when building the Renderengine
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef STEAM_MOBJECT_BUILDER_CONMANAGER_H
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#define STEAM_MOBJECT_BUILDER_CONMANAGER_H
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namespace
steam
{
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namespace
mobject {
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namespace
builder {
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class
ConManager
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{
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public
:
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int
getConnection
();
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};
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}}}
// namespace steam::mobject::builder
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#endif
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
steam::mobject::builder::ConManager
Connection Manager: used to build the connections between render engine nodes if these nodes need to ...
Definition:
conmanager.hpp:50
steam::mobject::builder::ConManager::getConnection
int getConnection()
Definition:
conmanager.cpp:43
steam
mobject
builder
conmanager.hpp
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