Lumiera
0.pre.03
»edit your freedom«
conmanager.cpp
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/*
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ConManager - manages the creation of data/control connections when building the Renderengine
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "
lib/error.hpp
"
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#include "
steam/mobject/builder/conmanager.hpp
"
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#include "
steam/control/stypemanager.hpp
"
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namespace
steam
{
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namespace
mobject {
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namespace
builder {
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int
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ConManager::getConnection
()
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{
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UNIMPLEMENTED (
"wiring in the builder..."
);
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}
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}}}
// namespace steam::mobject::builder
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
stypemanager.hpp
Interface to the stream type system.
error.hpp
Lumiera error handling (C++ interface).
steam::mobject::builder::ConManager::getConnection
int getConnection()
Definition:
conmanager.cpp:43
conmanager.hpp
steam
mobject
builder
conmanager.cpp
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