Lumiera  0.pre.03
»edit your freedom«
bus-mo.hpp File Reference

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Description

MObject in the Session to represent a processing pipe.

Within the Session model, Pipes are conceptual entities, which do not correspond 1:1 to some render nodes, but rather help the user to organise the processing steps required to get some piece of the film into desired shape

Todo:

stalled effort towards a session implementation from 2010

2016 likely to stay, but expect some extensive rework

Definition in file bus-mo.hpp.

Classes

class  BusMO
 Model entity corresponding to a global pipe. More...
 

Typedefs

typedef Placement< session::BusMO, session::MetaPBus
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::asset
 The asset subsystem of the Steam-Layer.
 
 steam::mobject
 Media-Objects, edit operations and high-level session.
 
 steam::mobject::session
 Namespace of Session and user visible high-level objects.