Lumiera
0.pre.03
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allocation.cpp
Go to the documentation of this file.
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/*
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Allocation - objective to place a MObject in a specific way
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "
steam/mobject/session/allocation.hpp
"
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namespace
steam
{
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namespace
mobject {
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namespace
session
{
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void
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Allocation::intersect
(
LocatingSolution
& solution)
const
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{
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LocatingPin::intersect (solution);
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TODO (
"work out how the Allocation types solve for the position..."
);
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}
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}}}
// namespace steam::mobject::session
steam::mobject::session::Allocation::intersect
virtual void intersect(LocatingSolution &) const
Definition:
allocation.cpp:37
steam::mobject::session::LocatingPin::LocatingSolution
Definition:
locatingpin.hpp:149
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:46
steam::mobject::session
Namespace of Session and user visible high-level objects.
Definition:
sequence.hpp:74
allocation.hpp
steam
mobject
session
allocation.cpp
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