Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
structural element corresponding to a viewer in the GUI.
This Asset marks an attachment point, allowing other (output producing) elements to be connected to ("viewer attachment"). The typical standard case is a Timeline: It features a set of global pipes (busses), which collect all produced data. Yet without an explicit output connection, this data can't be generated, because in Lumiera, actual output is always retrieved ("pulled") starting from an output sink. Thus, in order to perform (play, render) the timeline, an "view connection" needs to be established: this connection is represented by an session::BindingMO, linking the Timeline to an asset::Viewer. Consequently, the same output mapping and translation mechanism used for Sequence-Timeline- (and VirtualClip-)Bindings is employed in this situation to figure out the real output port.
Definition in file viewer.hpp.
#include "steam/asset/struct.hpp"
#include "steam/mobject/mobject-ref.hpp"
#include "lib/p.hpp"
#include "lib/element-tracker.hpp"
Classes | |
class | Viewer |
TODO type comment. More... | |
Typedefs | |
typedef lib::P< Viewer > | PViewer |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |