47 #ifndef ASSET_VIEWER_H 48 #define ASSET_VIEWER_H 70 typedef MORef<Binding> RBinding;
96 virtual void unlink ();
Customised refcounting smart pointer.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
External MObject/Placement reference.
a POD comprised of all the information sufficiently identifying any given Asset.
Tracking instances automatically on creation and disposal.
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
key abstraction: structural asset Created automatically as a sideeffect of building the structure of ...
The asset subsystem of the Steam-Layer.
Asset representation of structural elements within the model.